
Whatever's happening should be plausible and not break anyone's suspension of disbelief or contradict what's come before. (Check out Apocalypse World, which has a whole chapter dedicated to this stuff.) in D&D, you probably want to consider that: What helps is to have some principles to inform your decision. Nevertheless, some answers are clearly better than others, and it can be hard to reach a quick judgement. It's up to you to consider the circumstances of the game and make a ruling - if the rules don't explicitly say, there's no "right" answer. So they can't make a shield but maybe with a couple of hours' work they can knock something up that will act as a shield for an encounter or two?Īs the DM, making these decisions falls on your shoulders. However, there is always the rule of cool - good ideas should be rewarded. On that basis, it is unlikely that they will have the skills, the tools and the time so no shields for them. it takes 2 days per proficient character for each shield (you can craft 5gp/day and shields cost 10gp). you need to be proficient in the relevant tools - woodworking, smiths tools, whatever - look at what tool proficiencies the players have and see if it can be stretched to fit. If you are looking for help with step 3, the Player's Handbook has rules for crafting on p. You narrate the result of the characters' actions - shields or no shields. The player's describe their characters actions - turn fire beetle carapaces into shields. You describe the environment - dead fire beetles. Once per day a celestial giant fire beetle can make a normal melee attack to deal 1 point of extra damage against an evil foe.This is role playing game - nothing is impossible. These celestial creatures are commonly summoned by the summon monster I spell. Giant fire beetles are about 2 feet long.
The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. They have two glands, one above each eye, that produce a red glow. These luminous nocturnal insects are prized by miners and adventurers.
16 (+1 size, +5 natural), touch 11, flat-footed 16ĭarkvision 60 ft., vermin traits, resistance to acid 5,Ĭold 5, and electricity 5, spell resistance 6